Re: Minefield Problem |
Thu, 08 May 2003 09:40 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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pgarnold | ![](images/po_3rd.gif) | Petty Officer 3rd Class | Messages: 48
Registered: November 2002 Location: near Washington, D.C. | |
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Ok, I have rerun the testbed and the results are still strange:
Sent my 42 chaff at warp 10 all the way through field and out other end. This is 18 lyrs. distance. Lost 6 due to reactor failure, the rest did NOT have one minefield hit.
Again this is moving in a south-east to north-west vector using JRC3 throught both a standard minefield set to explode AND a speed trap minefield. So minefield bugs are not at work here, I have race set to enemy in testbed, also fleet shows up as RED, futher confirmation that it is set to enemy status.
I ran a second test, this time using whole fleet that included chaff, FFs, DDs, and IS fuel transports. Of 108 ships, 13 were lost to reactor failure, the rest did NOT hit the minefields not once all going warp 10 for a distance of 18 lyrs.
I would send this one off to Jeff, if he was still doing bug fixes.
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