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Re: Glacier III Fri, 28 August 2009 03:05 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
Dogthinkers wrote on Fri, 28 August 2009 07:12

Habs are more important than growth rate to AR, and you can't really afford bi-immunity with 9% without crippling your tech or efficiency settings. I'm not at all sure which is the best option between 6%, 7% and 8% though.

IMO there only smart hab settings for an AR in this game is 3-immune. I did some calcualtion with the bi-immune (grav and rad immune, 46 clicks-wide-centered temp) 8% PGR 10-divisor race and the 3-immune 7% PGR 16-divisor AR.

Since growth and resource output directly depends on the hab, gets the 3-immune BETTER growth than the 8% one, and despite 16-divisior MORE resources than the bi-immune, because it can setle all planets from start (better pop spreading), and those planets are all 100% (no loss due non-optimal hab). wOOt 2

Still the production of minerals is what will kill any AR. Slow tech doubles the tech costs of remotes, and normal con "price" doubles it again. A (weak) "solution" is IMO building Midget miners, but those are horribly inefficient (planetary-mines-cost-10 level, without the price in minerals). If you'd allow ARs to take con cheap, would the game IMO deteriorate in the kill-AR-ASAP game.

Well it seems I got another solution besides "ALL races must be AR Wink ": what if host would require all races must take mines cost 10? That would put all of them in the same Wheelchair regarding production of minerals. OFC the ONLY miner AR could use would also need to be the Midget one (or the con-4 one, if AR would not take ARM).

BR, Iztok


[Updated on: Fri, 28 August 2009 03:14]

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