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Re: 1WW Testbed Challenge Sun, 23 August 2009 08:23 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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smartaleq wrote on Sun, 23 August 2009 19:51

I don't think i'm familiar with what you're referring to with "growing your pop twice"


Pop grows in freighters (and overflows to the surface) *before* the growth on the planet is calculated. What this means, is that some of your pop gets to grow *twice* - once in the freighter, then again on the ground. It also means you need to plan your population so the amount on the surface *after* overflow is the amount you wanted the HW to grow at that year.

Quote:

A question. Shouldn't the HW hold be at 33%? up to 25% pop you have 20% growth rate. Although your growth rate for the next 8% of people is lower than 20%, its still higher than 10%, yes? OR only through.... 29%? Does IS have a different ideal pop growth point?


For IS, you get optimal growth with the HW held at 25%, until you get to the point where overflow exceeds that amount (i.e. you leave 100 pop on the surface... overflow brings it to 275000 pop for a OBRM IS), at which point you just keep the maximum amount overflowing down until the overflow brings the HW back to 33.43% every year. Then you need to limit the overflow if you want to optimise growth (to keep the HW at 33.43% after overflow).

A little bit of explanation for the above... The growth you get of pop after the first 275000 is very small. The next 10,000 or so you add only grow at about a third of your normal rate - less than that in freighters. So the only reason to let the HW grow at over 25% is if you can do it using overflow pop (assuming you're only trying to optimise pop growth.)

In a real game, of course, population growth isn't everything, so you might keep more pop on the surface for extra resources in the short term. The game is in deciding how much to emphasise population growth, and when to emphasise short term resources (both of which buy you more resources in the future.)


My last attempt for this testbed was:
IS
CE, OBRM, NAS
1/171, 20%
1/1000
15/8/25/3g
17/3/25
All exp
11 points left over towards mines

See how extreme the mine settings are? This is *still* not enough minerals to supply the universe. And this is with the race hurt in other places to the point that LFs probably take too long to reach. Hence you need to colonise other worlds significantly sooner, which means you need to boost your growth, which means greens/yellows, which means non-blind play and some luck Smile

You need 107196 germanium over the course of the game to build factories on all 239 reds and on the HW. The colonisers and freighters will of course cost you even more germ on top of this.


[Updated on: Sun, 23 August 2009 08:40]

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