Re: 1WW Testbed Challenge |
Sun, 23 August 2009 05:51 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
|
|
Thanks for the fascinating post, dogthinker. I don't think i'm familiar with what you're referring to with "growing your pop twice". I have one game going with a moderate level of micro in order to get a decently acceptable benchmark for realistic resources. I'm using the overflow pop to work the full HW mines, but buying colony pods costs a ton of G.
For my current game i went TT. All tech Expensive, Con to 4 in time, then focus on HW mines (which you can make _expensive_). In the early 20's i get Large freighters, just as privateers need to be build 6-7/turn. Then i switched to bio.
Despite being TT, and having scouted about 2/3rds, I'm not settling the yellows/eventual yellows any earlier than normal. I think proving a hab-resistant record is more interesting.
Colonies are essentially going out without real G, as you were stating. Will probably tragically torpedo my resources. Oh well.
A question. Shouldn't the HW hold be at 33%? up to 25% pop you have 20% growth rate. Although your growth rate for the next 8% of people is lower than 20%, its still higher than 10%, yes? OR only through.... 29%? Does IS have a different ideal pop growth point?
My current race, for reference: "Blinds" IS - NRSE/TT/CE/OBRM/NAS 1/171 900 15/7/25 11/6/21 All expensive start at 3. 44 Points left to mineral concentrations
Report message to a moderator
|
|
|