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Re: 1WW Testbed Challenge Sun, 23 August 2009 05:51 Go to previous messageGo to previous message
smartaleq is currently offline smartaleq

 
Crewman 3rd Class

Messages: 9
Registered: September 2008
Location: Los Angeles

Thanks for the fascinating post, dogthinker. I don't think i'm familiar with what you're referring to with "growing your pop twice". I have one game going with a moderate level of micro in order to get a decently acceptable benchmark for realistic resources. I'm using the overflow pop to work the full HW mines, but buying colony pods costs a ton of G.

For my current game i went TT. All tech Expensive, Con to 4 in time, then focus on HW mines (which you can make _expensive_). In the early 20's i get Large freighters, just as privateers need to be build 6-7/turn. Then i switched to bio.

Despite being TT, and having scouted about 2/3rds, I'm not settling the yellows/eventual yellows any earlier than normal. I think proving a hab-resistant record is more interesting.

Colonies are essentially going out without real G, as you were stating. Will probably tragically torpedo my resources. Oh well.

A question. Shouldn't the HW hold be at 33%? up to 25% pop you have 20% growth rate. Although your growth rate for the next 8% of people is lower than 20%, its still higher than 10%, yes? OR only through.... 29%? Does IS have a different ideal pop growth point?

My current race, for reference: "Blinds" IS - NRSE/TT/CE/OBRM/NAS 1/171 900 15/7/25 11/6/21 All expensive start at 3. 44 Points left to mineral concentrations

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