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Re: 1WW Testbed Challenge Sun, 23 August 2009 01:11 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
smartaleq wrote on Sun, 23 August 2009 09:34

In my post though, the theoretically was referring to a worst case scenario, not a best. I believe a race/play design could achieve 65k in ANY gen with a central-ish home planet.


It's not as easy as that though, because with IS you get an additional constraint - you've got to build all those freighters, AND produce and distribute all the minerals to be able to snap-build the factories. I think quite fantastic mine settings will be needed, since the HW will have to do pretty much all the work if you're trying to maximise pop growth without relying on finding greens.

I wonder if you could get away with all tech expensive, if you're dropping the effort of finding greens/yellows. Con normal or cheap will be usefull, but if you're not bothering to expand then maybe you can get away without it, ramp up time not really mattering so long as you manage to keep the HW at 25%.

By the way, I think max pop at 2444 for IS, using only the HW, is actually about 28.26 million. (Utilising the 'grow your pop twice' trick to have pop in freighters overflow to become the (at first 25%, then up to 33.4% as the orgy becomes able to supply the entire HW ground pop) hold at the HW.

It's an interesting logistics puzzle Smile

I think sourcing the germ for the factories will be pretty much impossible from HW alone, with this strat Smile

EDIT:
I just tried with 17/3/25 mines, and it was looking like there was no hope of providing enough minerals filling even 200 reds with factories off the back of those mines.

I don't think it's possible get enough pop to cover the universe red colonies AND have enough minerals to fill them with factories. Holding the HW at 25% until the overflow starts to fill it (2421), then letting it fill to 100% (2434) purely by the popdrop gets you enough pop by 2444 to fill the universe with 110,000 pop colonies, but not even close to enough minerals. You could spread out earlier, with a target of 55,000 pop landing at every world in 2437, but I think minerals would be very tight, there'd be a TON of micro... For all that you'd get 68k resources.

I think you've got to settle earlier, for minerals... Which means relying on finding greens, so you can still manage to pull enough pop growth.

Which brings us back to the 'it's all about the hab draw' Very Happy


[Updated on: Sun, 23 August 2009 03:33]

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