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Re: Timings Fri, 07 August 2009 23:50 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Good post Cool

Yes, this sort of thinking it critical to playing most strategy games (well, any that expose dilemmas between short term advantage vs long term advantage)

A couple of tiny tiny niggles though:

SS stealth doesn't get as weak as you describe. Shadow shields alone bring a SS BB to 91%, without needing to use any of the elec slots. Only drawback is having only 600(+RS) shield each compared to the (higher tech and cost) bear at 800(+RS) that you typically see on BB. And if they want something really invisible, they can achieve 96%(3 SSC), which might be worthwhile. There might even be some cases where they might choose 97% (3+1 SSC) or 98% (3+2 SSC). But 91% for no-elect slots used or 96% with just one set of 3 used is pretty special at that point in the game.

Quote:

Make use of defensive timing to reduce your weakness. Consider again the teching vs attacking situation. Knowing that it will be weak just as it achieves juggernaut tech, Race B can build defenses (starbases for example), in 2445, just in time to slow race A's offensive. If race A doesn't attack, so much the better, it will lose its warship advantage anyways.


That's another example of slowing your race in exchange for short term power. If the other race *wasn't* building ships, but was teching too, and *didn't* build starbases... Now you are the one playing catchup, except this time without any offensive firepower advantage (merely a defensive one.)

If you'd planned to fight with juggs... I'd be using the spare resources on that final turn to build chaff, not armed starbases. That way if you find yourself on the offense versus a race teching or ramping, not under assault, then you have extended your own shipbuilding lead.


Fun decisions Very Happy That's how Stars! can hoover up your idle-thinking-time. I can dwell on these decisions for hours, without even opening the game Laughing


[Updated on: Fri, 07 August 2009 23:55]

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