Re: Battle plans |
Sat, 01 August 2009 09:48 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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m.a@stars | ![](images/commander.gif) | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Eagle of Fire wrote on Fri, 31 July 2009 21:45 | all my ships set on disengage simply moved around their starting point when low speed engines were used at the beginning of the game.
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Of course. They were trying to Disengage, i.e. exit the Battleboard ASAP, and, if there's no advantage or disadvantage difference between their various movement choices they'll choose their next square at random.
Now if enemy ships were fast enough to enter range before your "retreaters" fled, things would change. You ships would manoeuver to shoot against anything close enough and also to avoid being hit. ![2 Guns](images/smiley_icons/new_2gunsfiring_v1.gif)
Still, their primary task would be disengaging before being pressed against the wall, so only a few rounds of fire should actually ensue.
This kind of tactic usually works best against relatively slow (i.e movement 2 or less) beamers, that are still fast enough to get into range before your (faster) retreaters get away from the battle.
So many Stars, so few Missiles!
In space no one can hear you scheme! ![Deal](images/smiley_icons/deal2.gif) Report message to a moderator
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