Re: Player Number used for game play. |
Sat, 04 July 2009 05:06 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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m.a@stars | ![](images/commander.gif) | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Xardre wrote on Fri, 03 July 2009 04:54 | Example by wolf/lamp – When wolf/lambs are used for tech transfer the lowest numbered player’s lambs will be the first to be consumed by battle giving the tech sent by that player first priority for transfer.
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How so? And, why would anyone send more than one kind of Lamb to a W/L transfer?
Quote: | Please note that pop dropping for transfer seems to be 100% random as to what tech you gain, not as easily influenced by player number. Honestly I have never tried or can really even think of a way to test for this even being able to be controlled by player’s actions.
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If I had to bet, I'd bet lowest player # popdrops 1st (or is popdropped 1st), unless it is planet # that determines precedence. At any rate, if more than 2 races are involved in popdrop xchange, and if they are using the fast 2-drops-per-turn method, it should work ok anyway even if popdrops were in random order.
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