Re: Player Number used for game play. |
Fri, 03 July 2009 08:09 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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PaulCr | ![](images/cwo3.gif) | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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It is usually in player order and then fleet number but occasionally it is possible for the order to be changed. I've not looked into it other than noting that my battles weren't in the expected order occasionally when I was decoding the battle commands from the m files.
Given how I expect the code to work I suspect the actual order depends on who initiates the battle, ie imagine player 1 is friends with 3, neutral with 4 with orders to attack enemies only, 3 and 4 fight though dragging in player 1, I suspect in this case it will be in ordered as if the first race involved was player 3 since when it checked for player 1's fleet it would not have attacked and therefore the battle does not occur at that point but when player 3 is checked a battle occurs, player 3 then asks player 1's fleet for help since they are friends so player 1's fleet gets involved then.
In the above situation I expect all player 1 and player 2 fights would occur first but I haven't checked it since I don't see it being of any use to me since the only reason it could have an effect is gaining tech and the 2 games I'm in don't allow for tech trading.
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