Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Player Number used for game play.
Re: Player Number used for game play. Fri, 03 July 2009 06:25 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Fri, 03 July 2009 11:33

Xardre wrote on Thu, 02 July 2009 22:54

One of these not-by-design features is the advantage played to the lowest player number, and when used correctly can cause utter defeat to your enemies or if used poorly to yourself.

Example by wolf/lamb – When wolf/lambs are used for tech transfer the lowest numbered player’s lambs will be the first to be consumed by battle giving the tech sent by that player first priority for transfer.



I don't agree that race # makes as a big a difference as that. Certainly there are advantages but I don'y think it's a game decider. If it is then I guess I should give up now in Diadochi War II since Olympias (Micha) is race #2 & obviously knows all the tricks whereas Eumenes (me) is race #4.

I agree, race # does not makes that big a difference ... BTW you forgot to include the "Exploding Minefield Dodge" bug that favors SDs with a lower player #.

Quote:

If anyone has managed to determine what the secondary sort key is it might be possible to set up the required set of circumstances to determine an exact order.

That would be fleet #.

First battle is the one in which the lowest player # has his lowest fleet # participating.

mch

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: exploding minefields
Next Topic: Catching Mineral Packets
Goto Forum:
  


Current Time: Wed Jun 26 02:12:17 EDT 2024