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Home » Stars! 2.6/7 » The Academy » Player Number used for game play.
Re: Player Number used for game play. Fri, 03 July 2009 05:33 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
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Messages: 661
Registered: May 2006
Location: Sydney, Australia
Xardre wrote on Thu, 02 July 2009 22:54

One of these not-by-design features is the advantage played to the lowest player number, and when used correctly can cause utter defeat to your enemies or if used poorly to yourself.

Example by wolf/lamb – When wolf/lambs are used for tech transfer the lowest numbered player’s lambs will be the first to be consumed by battle giving the tech sent by that player first priority for transfer.



I don't agree that race # makes as a big a difference as that. Certainly there are advantages but I don'y think it's a game decider. If it is then I guess I should give up now in Diadochi War II since Olympias (Micha) is race #2 & obviously knows all the tricks whereas Eumenes (me) is race #4.

The description below turned out to be more complex & longer than intended & I thought about not bothering but here goes; I hope you understand it.

Wolf/Lamb
are battles that work exactly as other battles do. Since the purpose of W/L is to transfer tech the order in which battles occur is important in terms of what tech you are likely to get. Each battle that occurs gives you a chance of tech & once you have gained a tech subsequent W/L battles serve no purpose.

I have not been able to determine the secondary sort key determining battle order but the primary sort key is race #.

All battles that involve race #1 occur first, then all battles that involve race #2, then all battles that involve race #3, etc.

If we take a 3-race team such as one of the ones in Open War X & apply this knowledge to W/L tech transfers:
In this example, Races A, B & C have race #s such that A has the lowest race # & C has the highest.
W/L set 1: Race A supplies lambs to wolves of Races B,C
W/L set 2: Race B supplies lambs to wolves of Races A,C
W/L set 3: Race C supplies lambs to wolves of Races A,B

1. Lambs are supplied to all W/L sets & all wolves are present:
Since all 3 races are present in all W/L battles the order & thus chances of getting each tech is determined by the secondary sort key (which I haven't determined).

2. As for (1) except Race B &/or C wolves withdraw from one or more W/L set:
Battle order is exactly as for (1) since Race A is still involved in all battles.

3. As for (1) except Race A wolves withdraw from Set 2:
Now battles involved in W/L set 2 occur after those involved in sets 1 & 3. This results in Race B tech chances still being determined by the secondary sort order but now Race C will get tech from Race A unless all battles in set 1 fail to deliver tech (in which case set 2 gives a chance of tech).

If anyone has managed to determine what the secondary sort key is it might be possible to set up the required set of circumstances to determine an exact order.

W/L BOs
Since all the teams in Open War X contain a pro I guess there's no need for me to set out BOs for W/L for them but I will for others who might find it useful.

Wherever possible a lamb should include a weapon. If so then the lamb BO suggested will cause the lamb to remain stationary, make no attempt to retreat (i.e. no "Disengage in n turns") & will not fire back. The BO assumes that no fuel transports will be present.

Lamb BO:
Primary Target: Fuel Transports
Secondary Target: Fuel Transports
Tactic: Maximise Damage
Attack Who: Everyone

Wolf BO:
Primary Target: Armed Ships
Secondary Target: Any
Tactic: Maximise Damage
Attack Who: race supplying lambs

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