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Re: New Game: Dig It! Sat, 23 May 2009 16:12 Go to previous messageGo to previous message
Bukane is currently offline Bukane

 
Crewman 1st Class

Messages: 33
Registered: November 2005
I'm worried about one thing: the speed people will build tech. I like to have a destroyer/frigate phase, some cruiser designs, battleships for a long time and finally the nubians. You can really race through tech levels without slow tech.

As for the races:

- I think 3i-HE may work. Leave one planet each turn to have it stripmined. You can also try 2*7% growth 2i-HE. Bit of micro management I guess, but hey.

- SD may work as well. Who likes to fool around with precious minerals and cargo ships where stuff goes boom all the time.

- SS has its mineral stealing, not bad with lots of planets being remote mined.

- PP should be allowed some advantage like less harsh mining settings or else noone will pick that race.

- IT: is it really too much? Yes you can gate minerals, but you still have to remote mine them and fly them to the nearest gate. I'm like why not have a 200-points-defenses for them.

- WM: you may crush your neighbor if he forgets about basic defense and has no good scanners - not unlikely. The victim cannot scream for help and neither can victim number two. Gamble race.

For the rest, I'm looking forward to playing again!

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