Re: Insight for New Players |
Sun, 03 May 2009 13:44 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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LEit | ![](images/lt_commander.gif) | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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I had really good results with some late game 6 omega nubians. They had the same exact defenses as my beamer nubians, so the beamers acted as backup chaff for them, which saved me a lot of pain on at least one occasion. Their mass was a bit more then 300, so they only took scratches and minimal risk of loss from gating.
They didn't have the full stopping power of ARMs, but they mostly ignored enemy jammers, and two of my enemies were IS, that was important, also most enemies already had a large fleet with jammers when I started building these (I had been using Jugg BBs up till that point, game had a official end point at 100 turns, so it made more sense to build more BBs then research for better missiles at turn 80).
Omega nubians arn't always the best, but they do make for easily gating through 300/500s, and are good if the enemy has jamming that you need to worry about.
- LEitReport message to a moderator
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