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Home » Stars! 2.6/7 » The Academy » Beam Weapon Range Degradation on a Base
Re: Beam Weapon Range Degradation on a Base Fri, 01 May 2009 07:09 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
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Registered: May 2006
Location: Sydney, Australia
Eagle of Fire wrote on Thu, 30 April 2009 23:37

Alex test tend to indicate that SB +1 range act like normal range plus a lower output at range 4... But how do he manage to find out decimals when the weapons fire?


AlexTheGreat wrote on Thu, 30 April 2009 19:51

I stuck 100 MegaDs on a Deathstar


So the base fired 100 MegaDs per turn. Damage done was:
Range 0: 16,900dp
Range 1: 16,390dp
Range 2: 15,884dp
Range 3: 15,209dp
Range 4: 14,700dp




[Updated on: Fri, 01 May 2009 07:14]

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