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Home » Stars! 2.6/7 » The Academy » Beam Weapon Range Degradation on a Base
Re: Beam Weapon Range Degradation on a Base Wed, 29 April 2009 22:12 Go to previous messageGo to previous message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Following the logic of the motion, I'd say that if the max dissipation rate is 10% over up to range 4 from a minimum range of 0, this give 4 different ranges excluding range 0, which is 100%. 10% divided by 4 equal 2.5%. Thus, I would propose:

At Range 0: 169dp
At Range 1: 164.775dp (should round up as 165)
At Range 2: 160.550dp (should round up as 161)
At Range 3: 156.325dp (should round down to 156)
At Range 4: 152.100dp (should round down to 152)

While I have no hard data or any experience to back this claim, this is what I'd expect nonetheless would I want to answer this question myself.

So far, with the help of the STARS! Wiki explanations, I've always been able to calculate the real odds or real data out of about anything. I simply need time to really understand the logic, and once it's done it always works.



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