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Re: SS ultimate strategy? Mon, 20 April 2009 16:01 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
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Messages: 187
Registered: February 2007
Location: An Island that kinda look...
You should always have an exit clause in any treaty you make so a backstab should not be needed. About the only possible time I'd consider a backstab is if I was pretty much forced into a treaty that I couldn't reasonably get out of, ie number 1 player forces you ally with him or he'll wipe you out, if you've been coerced into a treaty then I see no problem with attacking him without warning, with a proper negotiated agreement though you should activate the exit clause you've built in. There's nothing to stop you actually preparing before the exit clause if you can get away with it, ie ship building, positioning, consolidating key planets etc unless something about the agreement prevents it.

Of course the above is my opinion, there's generally nothing in the game rules to stop you backstabbing someone but if somebody does break a negotiated treaty I'd certainly move them to the bottom of the list of potential allies in any future game, I wouldn't rule out an alliance completely but I'd explore any other reasonable options first.

I would agree with VonKreedon that the aim should be to win but that's what the exit clause is there for, if someone is beginning to run away with the game then it's should be in your interest to activate it, although there could be strategic reasons to wait a while before doing so, usually to let the 2nd place player get beaten up for a while since there's no point exiting an agreement with the 1st placed player if it means the 2nd placed player will win instead.


[Updated on: Mon, 20 April 2009 16:04]

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