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Re: Game Idea: Parallel Worlds Mon, 23 March 2009 07:03 Go to previous messageGo to previous message
PaulCr

 
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Micha wrote on Mon, 23 March 2009 10:06


Oh, I for one am intersted. Nod It's just that my feeble mind can't imagine all possible side effects ( =exploits <g>) yet ...



Micha wrote on Mon, 23 March 2009 10:06


Some things have to be set first:
- identical universes yes/no; I would say yes, both choices are valid but being it parallel universes they at least should start the same


I'm definitely in favour of keeping the universes identical, it's a lot simpler to set up and as mentioned to Gibles reply I think it is in keeping with the theme.

Micha wrote on Mon, 23 March 2009 10:06


- identical races yes/no; following the above I would say yes but for diversity and fun PRTs can be different. Assuming races 'mutated' differently by 2400 is 'realistic'


I'm more in favour of allowing different races, strategically I think it makes sense for races to keep a fairly similar hab anyway so they can all occupy the same planets, making the race designs identical means the only reason to transfer ships is tech trading and a battle fleet, you probably wouldn't bother transferring minerals given you'd probably have similar amounts on all worlds. Different races allows for a lot more varibility then normal, personally I'd expect to play an AR or ARM race, probably a CA unless it's heavily penalised or banned completely and probably a WM for Dreadnaughts although all of the above are based on fairly normal game settings.

Micha wrote on Mon, 23 March 2009 10:06


- fleets transferred at the same coordinates yes/no; I'd say yes, KISS. This could make for some really nasty surprises, say in univ1 you take a players HW, next turn that (huge) fleet can appear at the same HW in univ2 where you might be in a much worse position. Twisted Evil ... which brings us to:


Fleets would definitely be transferred at the same location, what I think is up for discussion is whether transfers should only be allowed in open space, I think they should precisely to stop you taking one world and immediately going to the next.
Micha wrote on Mon, 23 March 2009 10:06


- fleets transferred with no time loss yes/no; this is a though one ... since there isn't Real World reference Smile this could be instant, or this could take any number of years ... Better to look at keeping the balance of game play here ...


The 2 options I see are having fleets transferred at the end of a turn and showing up immediatly in the new turn so they could for example take a world in 2450 and appear in the new universe at the start of 2451, or having them removed before the generation and added to the new universe after the turn has generated. I'm more in favour of the second option because I think it should take time for ships to transfer, a second, albeit relatively minor one is that it avoids you getting messages from a fleet that no longer exists although that does already happen in stars occasionally.
Micha wrote on Mon, 23 March 2009 10:06


- pop/mineral transfer yes/no;[/b] I would not transfer pop, there are some 'realistic' Smile reasons I can make up for that, different PRT, different hab, ... Minerals would be ok for me, I'm now thinking about a great novel by Isaac Asimov: The Gods Themselves, a *must* read for every SF fan! (Well, about any book of Asimov is a must read. Wink )


My feeling is the same as yours that pop transfers shouldn't be allowed but minerals should be, I'm not keen on pop transfers as mentioned in an earlier message about using a 40% HE to generate pop, I'm in favour of mineral transfers since it opens up a lot more options in race design.
Micha wrote on Mon, 23 March 2009 10:06


- keeping the universes 'in sync' yes/no; I wouldn't mind if they got out off sync, one game running faster than the other would bring in some nice twists and turns! Univ1 transferring 1000s of nubs to univ2 where everyone is still in the BB era. Twisted Evil
Though for technical reasons, and again balanced game play it might be better to keep them generating at the same times and in the same years.


It'll be a lot simpler to keep them all generating at the same time, I'd certainly wa
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