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Re: Defeating the factoryless race Thu, 12 February 2009 05:29 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1211
Registered: April 2003
Location: Slovenia, Europe
Hi!
m.a@stars wrote on Thu, 12 February 2009 10:05

In fact, the late game was not the most busy part.

That's what I'm trying to tell: most players don't do heavy MM. If there would be one in your game, you'd face:
- constant sweeping of your minefields all along the border and deeper,
- constant losing of your minelayers and sweepers close to the border, because you don't do enough MM to check if you need to move them to safety or reinforce them,
- opponent's minefields poping up just about everywhere on and behind frontline, because you dont patrol your space to check for heavy cloaked ships,
- your internal trafic being harrased by heavy cloaked ships, that retreat thereafter behind those minefields you have problems to sweep because you don't do enough MM,
- your interceptors you sent after those ships being intercepted by bigger ships you didn't spot, because you don't do enough MM,
- constant attacks on your border planets and fleets outside the reach of your main fleet(s), that you can't prevent, because you don't do enough MM to check what your opponent really has there,
- painfull (suicidal) thrusts deeper in your teritory where you've lost defenders and didn't replace them quickly because you don't do enough MM,
- enemy fleets appearing unchallenged through the WH in your rear area you don't protect because you don't do enough MM,
- your attacks going slowly, because you didn't sent ships ahead of them to clear minefields and check for defenders,
- your attacks being predictable, because you're doing MM only for your main fleet, and it has only a limited number of targets,
- you being often counter-designed, because your opponent checks every design of yours, but you do that only seldom,
- you missing the turn(s), because you don't care enough, or the game got sooooo MM heavy you need a break, and ultimately
- after being hit hard, because you missed too many of the above points, you drop off the game, because it would take too much of MM to recover, and you just don't do that. Wink

BR, Iztok

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