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Re: Defeating the factoryless race Sun, 01 February 2009 11:44 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1211
Registered: April 2003
Location: Slovenia, Europe
Hi!
johng316 wrote on Sun, 01 February 2009 07:33

I agree completely with the problems you present. What I am trying to find are the solutions. Smile

A carefull reader will find the solution in my previous post. Wink

It is quite simple: the bigger the chance for the -f(s) in the game, the smaller the chance you can fool around with slow-starters, experimental designs and AR. Field a strong +f race and play it like you'll be under attack before turn 20 (such an approach usually requires sacrificing some capacity for more speed), so the -f doesen't have a reasonable chance to beat you in early twenties, when he's ready for the first war. If he still attacks, then after you stop/break one of his attacking fleets, simply send him the message that you'll not surrender, that he can't beat you, and if he continues this war he'll be destroyed after 25 turns by his other neighbour, that's developing his empire unhindered.

The main problem with this approach is, it assumes the -f plays to win the game, that he has long-term goals. If he's just having fun, he'll ignore your messages, and keep attacking. When his other mostly-developed neighbour attacks him with owerwhelming power, he'll simply drop, spoiling the game for you and most other players, because that other player will take his teritory almost for free. Sad

BR, Iztok

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