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Home » Stars! 2.6/7 » New Game Announcements » Vanilla Game (Almost): All Quiet II
Re: Vanilla Game (Almost): All Quiet II Fri, 23 January 2009 14:02 Go to previous messageGo to previous message
craebild is currently offline craebild

 
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Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
vonKreedon wrote on Fri, 23 January 2009 19:23

I'm still not sure why 28 rather than 24 hours. My issue is that I don't parse the GMT to my time very well and I do quite a bit of diplomatic communication. I tend, once the early game is past, to wait until close to gen time to submit my turn to give other players time to reply to mail I've sent. This means that I can get confused and miss gens if I don't have a clear idea of what time, my time, each gen is going to occur, a problem that does not exist for me if the gen time is the same time every day.

Which of the two types of generation schedule will be used is up to the participating players, as will the question of whether there shall be turn generation during weekends.

Each system has disadvantages and advantages:

Generation at a set time each day: The advantage is that the players do not need to convert GMT to their own timezone (though a quick look at the countdown makes it easy to see how much time there is left), and with this type of schedule it is possible to set the game not to generate new turns during weekends, in case some players have problems with submitting turns during weekends. The disadvantage is that even if all players have submitted their turn just 2 hours after generation, they still have to wait the remaining 22 hours before they can play a new turn. This disadvantage becomes even more visible after the game shifts to slower generation, as there will be years where all players can complete their turn in one day, as the shift will occur when one or more players find that they sometimes will have trouble completing their turn in one day.

Generation when all turns in or at time limit: The advantage is that the new turn generates when all players have submitted, there is no waiting for the clock (though there can be waiting for the last player to submit). There are two disadvantages: First, generation and deadline is not at he same time every day, so the players have to check their e-mail (or AH) while waiting for a new turn, and they have to check what the deadline is. If the players are receiving the turns by e-mail, then they can calculate the deadline by adding the correct number of hours to the timestamp of the e-mail, otherwise they will have to check the countdown or GMT time on AH. Second, this fluid generation schedule does not allow the game to pause during weekends.

Speaking of having trouble submitting during weekends, I know my boss would get Fire bounce if I was playing Stars! during working hours, and many companies would have security policies which disallow software that has not been approved by the IT department, so why would anyone have problems submitting during weekends ?



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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