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Re: Anyone played Sins of a Solar Empire? Sun, 21 December 2008 11:47 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Messages: 665
Registered: July 2008
Location: Alabama
magic9mushroom wrote on Fri, 19 December 2008 23:57

How do you solve the mobility problem? Play Vasari? Rolling Eyes


Well, I am far from an advanced player at this point. I keep learning so much in the early stages of a game that I keep restarting so I can do better. What I have learned, in regards to the mobility problem, is this:

Speed matters. Light frigates might not do a lot of damage or take a lot of damage, but they are fast enough to respond to threats on different fronts.

Fronts matter. If you expand too much too early, you will have to spend too many early resources on planet development, and you will not be able to field forces to repel invasions on all of your fronts. Instead, you should expand carefully, not exposing new fronts when you can avoid it.

Diplomacy matters. If you want to take out the empire to your left, you'd better do what you need to do to keep the empire to your right happy. Give him credits, do his missions, whatever. But you don't want him sending his main fleet against your weaker flank while your main force is 5 sectors away in a big battle for a new planet.

In other words, I haven't really solved the "mobility problem" because I don't think it is something you solve. It is an integral part of this universe, and you have to adapt to it.

Also, I play the game with slow income, research, and culture, and fast building and ship speed.



What we need's a few good taters.

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