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Re: Insight for New Players Wed, 10 December 2008 16:07 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
What about remote miners? They are already very expensive to build, and using only gateable midget-miners costs a good bit more per kt of mining capacity than using the biggest mining hull available at any point in the research curve. However, any remote mining ship with a decent lifespan is going to move around quite a few times, and you'd like to be able to use them wherever they can produce the most minerals as quickly as possible. To me, it's worth paying more up front for a gateable model, but perhaps others with more experience would disagree?

This is an especially salient question in my current game, Hard Rocks, in which all players must have the worst possible planetary mining settings (5/15/5). Hence we are all making heavy use of remote miners. In other games, few players at all every build any remote miners.


[Updated on: Wed, 10 December 2008 16:11]




What we need's a few good taters.

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