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Re: Game idea: Diaspora. Tue, 02 December 2008 05:27 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Quote:

The game in which each player had 2 races? Large Dense, 640 planets, 40 per player.

Some numbers that might help you towards victory conditions: in 2490 when the game ended, our HP JoaT had 155 planets and 184k resources, the HG WM had 142 planets and 148k resources. That makes a total of 297 planets and 332k resources.
We had a +700ly active front with an SD/JoaT team, and were finishing off the remainders of 4 other teams inside our space (one of them inactive). Though we didn't own the planets yet, at least 50% of the universe was under our control.

Turns for EACH race took +5hrs ... (as early as 2450-2460 when I had around 100 planets)

I did not play 2 races, from the start I played with Gianluca as teammate, else the game would have cost me 10hrs per turn ... communications did not take as long as those extra 5hrs, Gianluca and me played several games together and we know what the other is capable of.

Playing two races in such a large game I did not consider "Schizophrenia" but *Insanity*, playing THREE races in an even larger universe I'd call Sado Machosisme ... FUN is spelled differently ...

Sure, you can slow down gens (we got down to 2/week, and sometimes that was still too much), but imagine 1/week, that's 4-5 per month, going from 2450 to 2500 would take a year! And if you get somewhat balanced teams a huge will not be over till 2550 ... who is up for a 1.5-2 year game? Been there, done that. Medium (or smaller) gives more fun and less *work*. IMHO.

mch


16 races in Medium is too much IMHO. As I said earlier in the thread, large is an option.

There is something I deliberately added to jumpstart, starting at high level in 1 tech, and with 1M pop. That'll drop playing time quite a bit.

I'd be thinking 3/week gens, otherwise, as you say, it'd get too slow.

Quote:

Something I wanted to mention about Schizophrenia as well but my ranting about huge universes kinda carried me away: "random" shouldn't be an option, there should always be control. For fairness and balance there are two possibilities: one is *all* teams grouped together, second is *all* teams *equally* spread out.
I have been in a random team game before, 4 teams started widely spread out with enemies between them, one team started all three nice together in a corner ... guess who ran away with the game ...

That said I most of the time played "grouped" team games, but after Schizo that had all 8 teams reasonably fair spread out I must say it spiced things up and was more interesting.

mch


Realised that myself. All spaced out was my decision.

Quote:

And I agree with that. Just there needs to be something that reduces the (often repetitive) work, or another view on the game to get it down to a smaller scale to attract players and keep them interested during the course of the game ...

Trying to be constructive:
-if you want the size because of the distance it puts between the sects you could go with a smaller universe with less stars but stretch it to something bigger
-make the races closer to OWWs so you simply won't have that much planets (not looking at other effects right now)
-since you're actually taking the *time* to play three games and the sects might not even 'reunite', make it three *separate* games! Heh, find a willing host that transfers ships between the universes. Time might even take part in this, if one universe is 10 years ahead of the others you can send arma BBs "back in time" to the other universe to face the enemies lower tech ships ... Shall I shut up now?


Maybe large packed would be better, you think?

I wanted free race design options, especially given the victory condition of resources.

On splitting, how would you go about transferring ships? And I can't say I like the idea anyway.
...

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