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Re: Game idea: Diaspora. Fri, 28 November 2008 11:26 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Quote:

Some are afraid of "dense" but not of "normal".


Yeah, well. There's always some people who don't actually know the numbers. It's ~800 vs. ~940.

Quote:

As I guessed, a quite different type of game. The sects cannot truly be said to have been "reunited". At most they have "sighted" eachother.

That will force each "sect" to be fully able to fend for itself. A different set of tradeoffs needs to be made in their design.

On the other hand, that would open up an interesting "guessing" game, at least to avoid fighting more enemies than you knew you were fighting...


See what I mean about going insane? And this is without allowing diplomacy. Going insane Also, I never said "reunited". I said "reestablished contact".

Quote:

But they can "fake" it by colonising enough red planets to reach the magic number. And to do that they'll need to effectively control that much space lest the competition messes their setup.

No clue. Total res output would depend on race settings. Plus you need to sum all three sects. Plus, even the winner of a war can see their res drop. It's easier to declare winner by vote or make do with the percentage of planets effectively controlled.


Still harsh. 1M res shouldn't be impossible, given that a universe full of 15 Expert AIs at war with each other can put out close to that by 2550, and most human designed races are better than those in res/space (they were almost all Robotoids).

Problem with consensus is of course that nobody knows who's who.

Maybe a HW-based victory system could work?

On GR: Why would anyone take it anyway in a universe where you start with a high level of 1 tech (all the research you'll ever do on it probably, in 2 cases) and have 2 tech-trade partners? Seems sorta pointless.

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