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Re: LRTs Sat, 25 October 2008 02:55 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

zoid wrote on Fri, 13 December 2002 22:11

My own humble thoughts;

GENERALIZED RESEARCH:
Seems to me lots of people like TT, and not many like GR. Huh? Rolling Eyes

The advantages of GR, obvious. Get a few extra race points, and more importantly, get a 125% return on research allocations. The obvious disadvantage is that you can't accelerate towards any one certain tech as fast, but more troubling to me personally is that around BIO tech 12, research in Bio becomes pointless. Now 15% of that 125% return is being wasted in biotech. WASTED IN BIOTECH - unless you also have the TT LRT.

Seems to me the selection of GR along with TT not only mitigates the cost of TT (very slightly, granted) but more importantly, you can keep improving your BIO tech without actually putting anything into it, thus the extra research points are still serving a purpose. You're still getting use out of ALL the extra 25% gained thru this LRT, and it's helping something you don't really WANT to dedicate research to anyway. FIVE somethings you don't want to dedicate research to at any given moment, in fact. That offsets the "not researching something you want really fast" fast enough angle, because no matter how badly you want nubians, omegas, warp 10 capability, etc, you CAN'T ignore the other things long anyways. While you're doing your reluctant research in propulsion to get warp 10 for the new BB hull you're designing, you're still getting a free 15% into both construction and weapons for those omega nubes you want so badly. The other guy without GR, well, he doesn't get anything extra, and when he stops researching one thing, it's a REAL halt.

I don't always take GR, but I think it's a good LRT, and a natural partner for Total Terraforming. It's a tossup as to whether it's an advantage or a disadvantage, and the few extra points you get for taking it doesn't hurt.



Agreed. Cheers One thing to note is while it may slow down your research in a single field by half, it's not a good idea to spend more than half your research all in one field anyway. Unless you really like fielding jugg destroyers, that is.

Quote:


REGENERATING SHIELDS:
I like the sound of regenerating 140% shields, but the 50% armor efficiency scares me away. I took it once and found I NEVER wanted to pay the full cost and movement penalty for armor to gain half the benefit, so my ships went armorless. Not good. After that I never tried it again. Last, all too soon shield sappers mitigate or eliminate the limited advantage, leaving me with shieldless and armorless or poorly armored ships at best. But then, I only play IS as a diversion.



Funny thing - I like unarmored RS battleships. The way I see it, each shield point is worth 4 points of armor against capital missiles, since they do double damage when the shields are down. Intelligent opponents will exploit this with sapper-heavy beamers to rush in and rip away your shields ASAP - leaving your BBs more attractive than whatever chaff survived the beams- and then blast you apart with missile barrages. With those kind of odds, armor hurts more than it helps - not only is it not cost-effective at this point, but making your ships slower and less agile can cost you a lot of advantage as well. Better to spend the resources on a few more ships than on armor. RS makes you significantly more resistant to sappers - and also if your shields to get burned off, they might regenerate in time to save a few ships from a missile salvo.


[Updated on: Sat, 25 October 2008 02:57]

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