Home » Stars! 2.6/7 » The Academy » LRTs
Re: LRTs |
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Combat | ![](images/wo.gif) | Warrant Officer | Messages: 118
Registered: May 2008 | |
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UR I feel is a bit unsung , While most uses of this LRT have been stated. Greater flexability in early ship building which works out well for me personally because Im of the habit that once I start building warships I dont stop even if there is no immediate need, even in peace time Ill dedicate 1-10% of my production to warships depending on the situation. This may seem wasteful but many times in a pinch a stack of outdated crusiers could be a big help. For example suppose you suddenly see 30 Battleships bearing down on one of your planets while you can only field 17 of your top of the line Battleships in time + your space station. Not a good thing but suddenly you remember the stack of 30 outdated crusiers thats been just sitting around for the last few years. Just enough to tip the balance in your favor.
Also stated is the use of UR for providing a early if inefficient boost to new colonies.
But the idea I want to focus on is somthing started in another thread is the use of UR as a early boost to econ. The value of this idea is dependent upon race design. For example a JOAT with a 1/2500 pop econ depends heavily on getting factories up and going ASAP, the extra resources to put into factories from scrapping those starting ships really helps get your econ going alot sooner, especially the mini-miner if timed right can dump over 100 resources into your early econ. Not to mention that little bit of extra ger for those last 5 factories before the ger crunch.
A 1/1000 pop econ while still benefiting from this, the payoff overall in my opinion is not worth the RW points since you are already pretty quick out of the gate.
Finally the 90% mineral return in my mind indirectly improves your your mine efficiency since you are getting more milage per kt of minerals + more milage out of those minerals you grab from salvage.
Also the obvoius benefit of resource return for any ship scrapped that could be put in to new ships or tech.
Another thought is UR with NRSE those expensive engines dont seem so bad since you will get a good % back not to mention that you could be partly funding those new ships with older generation ships thus sucking up some of the extra cost of building with NRSE.
I think this LRT is great while it has no huge benefit to any one facet of a race it feeds a little bit into several economic and strategic areas.
[Updated on: Sat, 25 October 2008 17:03]
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LRTs
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Re: LRTs
By: Apelord on Thu, 05 December 2002 14:50
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Re: LRTs
By: jeffimix on Thu, 05 December 2002 16:28
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Re: LRTs
By: Mangar on Thu, 05 December 2002 19:10
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Re: LRTs
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Re: LRTs
By: jeffimix on Sun, 08 December 2002 20:09
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:05
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Re: LRTs
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Re: LRTs
By: johng316 on Wed, 11 December 2002 15:12
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Re: LRTs
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:10
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Re: LRTs
By: johng316 on Thu, 12 December 2002 18:34
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Re: LRTs
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Re: LRTs
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:03
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Re: LRTs
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Re: LRTs
By: Hyper on Fri, 13 December 2002 22:49
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Re: LRTs
By: zoid on Sat, 14 December 2002 01:11
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Re: LRTs
By: Coyote on Sat, 25 October 2008 02:55
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Re: LRTs
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Re: LRTs
By: Apelord on Sat, 14 December 2002 10:33
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Re: LRTs
By: zoid on Sat, 14 December 2002 17:29
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Re: LRTs
By: Robert on Sun, 15 December 2002 13:51
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Re: LRTs
By: tech25 on Sun, 15 December 2002 19:54
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Re: LRTs
By: Robert on Mon, 16 December 2002 03:29
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Re: LRTs
By: Stalwart on Fri, 20 December 2002 15:14
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Re: LRTs
By: Combat on Fri, 24 October 2008 21:38
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Re: LRTs
By: Coyote on Sat, 25 October 2008 02:27
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Re: LRTs
By: Coyote on Sat, 25 October 2008 03:47
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Re: LRTs
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Re: LRTs
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Re: LRTs
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Re: LRTs
By: gible on Tue, 28 October 2008 00:37
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Re: LRTs
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Re: LRTs
By: iztok on Wed, 29 October 2008 03:50
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Re: LRTs
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