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Home » Stars! 2.6/7 » The Academy » max weight/distance for gates
Re: max weight/distance for gates Mon, 20 October 2008 14:21 Go to previous messageGo to previous message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
Duel club Champion 2007
Duel Club Champion 2007

Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

I found the writeup by a guy named Bill Butler on overgating and saved it to a draft email for storage many years ago:

Any damage suffered through overgating is added to any existing damage. So a 75% damaged ship, suffering 25% damage will be at 100% damage and thus die.
It is also possible due to rounding, that a ship could suffer 100% damage from extreme overgating, and thus die this way even if it starts as undamaged.


Distance Overgating (Safe mass):
1% for every 4% beyond the safe distance, starting at 104%. For ships significantly below the safe mass, the damage suffered will be slightly less (as little as 0.96 * expected damage as above).

-When distance overgating, only the limits of the sending gate are important.
-When mass overgating, the limits of BOTH gates are relevant in calculating damage, but only the sending gate is relevant in calculating the chance of the ship vanishing.
-IT races have a decreased chance of overgated ships disappearing into the void. However, ships that do gate successfully are damaged just as much as any other race's.



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