Re: max weight/distance for gates |
Mon, 20 October 2008 14:21 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Bystander | ![](images/cwo1.gif) | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA | ![retjero@gmail.com](theme/Stars/images/google.png)
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I found the writeup by a guy named Bill Butler on overgating and saved it to a draft email for storage many years ago:
Any damage suffered through overgating is added to any existing damage. So a 75% damaged ship, suffering 25% damage will be at 100% damage and thus die.
It is also possible due to rounding, that a ship could suffer 100% damage from extreme overgating, and thus die this way even if it starts as undamaged.
Distance Overgating (Safe mass):
1% for every 4% beyond the safe distance, starting at 104%. For ships significantly below the safe mass, the damage suffered will be slightly less (as little as 0.96 * expected damage as above).
-When distance overgating, only the limits of the sending gate are important.
-When mass overgating, the limits of BOTH gates are relevant in calculating damage, but only the sending gate is relevant in calculating the chance of the ship vanishing.
-IT races have a decreased chance of overgated ships disappearing into the void. However, ships that do gate successfully are damaged just as much as any other race's.
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