Re: 2 questions: end game chaff shredding and chaff usage |
Mon, 22 September 2008 13:09 ![Go to previous message Go to previous message](theme/Stars/images/up.png) |
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iztok | ![](images/commander.gif) | Commander | Messages: 1211
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
knightpraetor wrote on Fri, 19 September 2008 14:56 | Do you still use chaff even once you have ships with 70-90% jamming?
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For me a "standard" jamming on ship hulls is one slot of jammers. Everything else looks to me like a waste of a slots, because stacking jammers isn't stright cumulative, and I usually have better use for that additional slot.
Take for example a BB with its 3+3 elec slots and one front slot. Using 3+3 jammers makes this BB simply underpowered vs. a design with 3 jammers and 3 capacitors or 3 computers. Using 3+1 in a beamer makes it too slow (no man-jet), or in missile ship with too low init and accuracy vs. a design with 3+1 comp's.
About the same goes with a Nub hull. Here the additional slot of jammers doesn't make so big a "dent" in available slots, but the opponent that has only 1 slot of jammer can use the other slot for deflectors (sustaining 33% more beam damage), computers (firing first), capacitors (dealing 33% more damage), or man-jets (moving faster, using lighter machine). And he still can use chaff to survive first and second round of missile fire, while his advantage comes into play.
Quote: | i just dislike being limited at warp 9:\
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Even with chaff you go W-10 when needed. You lose 10% of it, but you win a battle. Just a price of playing Stars! ![Wink](images/smiley_icons/icon_wink.gif)
BR, Iztok
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