Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » 2 questions: end game chaff shredding and chaff usage
Re: 2 questions: end game chaff shredding and chaff usage Mon, 22 September 2008 13:09 Go to previous message
iztok is currently offline iztok

 
Commander

Messages: 1211
Registered: April 2003
Location: Slovenia, Europe
Hi!
knightpraetor wrote on Fri, 19 September 2008 14:56

Do you still use chaff even once you have ships with 70-90% jamming?

For me a "standard" jamming on ship hulls is one slot of jammers. Everything else looks to me like a waste of a slots, because stacking jammers isn't stright cumulative, and I usually have better use for that additional slot.

Take for example a BB with its 3+3 elec slots and one front slot. Using 3+3 jammers makes this BB simply underpowered vs. a design with 3 jammers and 3 capacitors or 3 computers. Using 3+1 in a beamer makes it too slow (no man-jet), or in missile ship with too low init and accuracy vs. a design with 3+1 comp's.

About the same goes with a Nub hull. Here the additional slot of jammers doesn't make so big a "dent" in available slots, but the opponent that has only 1 slot of jammer can use the other slot for deflectors (sustaining 33% more beam damage), computers (firing first), capacitors (dealing 33% more damage), or man-jets (moving faster, using lighter machine). And he still can use chaff to survive first and second round of missile fire, while his advantage comes into play.

Quote:

i just dislike being limited at warp 9:\

Even with chaff you go W-10 when needed. You lose 10% of it, but you win a battle. Just a price of playing Stars! Wink

BR, Iztok

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Unarmed ships
Next Topic: Ironium Cost of Missiles
Goto Forum:
  


Current Time: Wed Jul 03 03:44:06 EDT 2024