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Home » Stars! 2.6/7 » The Academy » Populating Other Planets Strategy
Re: Populating Other Planets Strategy Fri, 19 September 2008 17:00 Go to previous message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

nice summary, joseph!

And also, remember the growth breakpoints:

Stay at 25% hold(really work hard at it, but don't worry if you go temporarily over in a mineral crunch), until you have populated all your +25% hab green worlds. (Best 1st, according to distance.) Then, stay at 33% hold until you have populated all your -25% hab green and yellow worlds. (acually straight line? from 25% to 33% hold equates to straight line from 33 to 0% hab, but 25% hab as a break going from 25 to 33% hold works fine.) I take into account strategy here, and tend to favour colonization toward a target an ally, or possible good hab planetary areas.

If you have factories then the "resource integral" (whatever that is??) is supposed to occur at 48% hold. I guess that takes into account factories. But other than a bit of delay in transit time, factories produce the same no matter what planet they are produced on. So I tend to stay at 33% for a *looong* time, spreading germ and making sure you can 1. build factories, 2 do terraforming, 3. build mines, at all new and developing planets.

Then I tend to colonize everything. The pop loss on reds is small, and the resource gain is significant.

Then fill worlds from poorest to best. I will occasionally fill great mineral planets and maybe my HW sooner.

Again, if I have factories, then filling great mineral mineral greens and my HW becomes more attractive, once you have run out of other places to send germ.

naz

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