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Re: Populating Other Planets Strategy Thu, 18 September 2008 17:27 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
A very interesting problem and it does vary based on the kind of race you have
(-f, HG, HP).
With races that contain factories there is a benefit in speading evenly that grows as the number of factories increases.
(ie you get your factories started and compounding in several places rather than just 1).

To make things simple we will consider the -f so pop is all we care about.
We need to consider 2 factors when looking at this "Transit Time" and "Planet Hab %"

First Transit time - we want to keep the % of pop in transit at any time to a minimum.
Looking at the unrealistic 100% everywhere (3i HE anyone).
It would pay to evenly distribute pop to all the worlds within a 1y hop of your homeworld as your homeworld hit 25%.
As you reached the level where those worlds would be reaching 25% you would start hitting worlds that were 2 years away.

Why wait until they are at 25%, why not send pop from the homeworld to the 2 year planets when the 1 year are at 10% and let them grow on their own?
Well because the longer you wait before doing the 2 year jump the smaller compared to your total pop the number of pop in that ship will be.
The effect you should be going for would look like a slow motion version of what happens when you fill an ice cube tray with water from the tap with the water pouring on the centre (your homeworld).

Now we look at planet hab - which nicely blows our first model to bits.
First "initial Hab"
The higher the HAB the better it will always be worth filling up a better Hab world (to 25%).
There is a slight modifier on this based on travel time.
For example increasing the travel time so that your population is in transit for an average of 2 in 10 years rather than 1 in 10 would cause a 10% reduction in total pop growth.
So its worth hitting the 90% world at 1 year remove rather than the 100% at 2 years.
Experience shows that unless the gap is very big (30% hab Vs 80%) it is not worth traveling more than 3 years to get to a planet (which is good as the ideal privateer can do 3 years at W9).

Next I will cover "Terraformable Hab"


[Updated on: Fri, 19 September 2008 09:53]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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