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Home » Stars! 2.6/7 » New Game Announcements » Fledging Admirals IV: beginners - lower intermediate - rusty oldtimers
additional infos Wed, 17 September 2008 13:54 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
A note about game length and what you might have to expect
With the above turn generation and assuming the game will last for about 60 turns, the game will be played over a period of around 16 weeks (about 4 month). While this is rather short for a Stars-game, I want to remind everybody, it is not wise to sign up for the game when you already know that eg in 2 month you will be away/without internet connection for several weeks.

Small packed games with 6-9 players tend to be very fast paced. Thus you better don't expect a long peaceful development but skirmishes along your frontiers and somebody trying to invade your colonies perhaps as early as in the 10th and first fleets with destroyers in the 20ies. Early scouting is important not only to know your possible enemies but also to find a suitable ally. It's not at all like playing against the AIs, humans are tricky, nasty and look out for your weak spots.

Don't despair when you get wiped out. Usually you learn more from loosing a game than from winning... and the advantage of a short game: you can apply your newly gained knowledge soon in the next game and kick some admiral's ass.

Since this game is also for new players, the host will describe in detail how to use the autohost interface to upload/download turns. Perhaps I'll also write some short articles and send them around from time to time. Nevertheless don't miss the following wells of Stars! wisdom:
* Updated List of Links at autohost
* The Stars! FAQ Website (with a wide variety of superb articles)
* Stars!wiki

There are 2 other Fledging Admiral games finished which were with nearly similar settings. There was more cooperation allowed between the players, though. To get you an impression, here what the players wrote about it:
* Game stories » Fledging Admirals I
* Game stories » Fledging Admirals II

About race design here some very helpful links:
* Stars! Official Strategy Guide: Basic Race Design (especially the info about breakpoints at the end)
* Basic Race Design by Art Lathrop
* "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
* Lots of more articles: Race Design/Strategy
Take it as hints and inspiration, never follow it to the point or believe everything what you read in the articles. But some stuff is really good and helpful. Remember that you need to adapt what you read to our specific game settings.

If you want to get a feeling how your race fares, test it in small packed vs 8 random expert AIs. Your race should manage to conquere the first HW between 2430-40. If you need anylonger, rework your race design.

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