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Home » Stars! 2.6/7 » Game stories » Line of Supply / Fog of War has ended
Re: Line of Supply / Fog of War has ended Tue, 26 August 2008 17:12 Go to previous messageGo to previous message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Per's gameplan and game summary of inside thought and major events

Race in brief: "Templars", WM, NRSE, CE, OBRM, RS, grav left half, temp almost entire band, rad narrow center, 1 in 5.8, 18%, 12/9/13/checked, 10/3/17, W and P cheap, rest exp., start at 3

Gameplan:
* get good prop asap (P7=warp8)
* scout fast to about 250 ly
* dispatch DDs to cover all good planets within scanned range to prevent others to colonize them
* if a good perimiter planet already has been taken, then invade it while keeping the DDs on CAP (combat air patrol - carrier warfare doctrine)
* deny enemies to scout that same area using WM early assets: Yakis and battle speed
* the idea is to make a claim on all the good greens along likely borders with warships and only little pop (or only warships), and send the pop in force later on without sacrificing early pop growth too much
* tricky thing will be diplomacy, not to make enemies with everyone I meet, the only race I fear early to mid game is SS [edit: their rogues are as designed to totally overcome my early strategy, very long range, very tough colonizers/transports]
* consolidate and maintain perimiter while researching W8 and EL5, and extending scouting to find out who should be first target
* strike with DD-baz in the 30-ies if it has fair prospects

2400:
Started on the right edge 2/5ths from the bottom, which is not too good: not a nice corner position and only have 180 degrees of expansion. Looking at the concentration of planets to the W and SW, that will where I will scout and expand to first. Started in 1st place, probably due to high starting tech levels.

2409:
After a red start, the greens are beginning to show at the perimeter. Plans are laid to scout to about 300 ly using scout and DD in tandem. Since the nearest good green is 184 ly away, a rush is made to get prop 7 by 2411, which should get me DD power projection at a range of 200 by 2416 and 320 by 2420.

2411:
First contact: with Dreamclouds at Captain Jack. Sent alliance proposal. Brisk and vivid communication.

2412:
Allied with Dreamclouds/Altruist. Dropped to 2nd place.

2413:
Economic expansion will definately be SE and S where there is clusters of no less than 3 good green than 4 green and 1 yellow respectively. Having spoken further with Dreamcloads, is it apparant that our races support each other very well re hab and tech.

2416:
Scout contact with Redsilver/Dashiva, who gave alliance proposal, which will be declined.

2419:
The Dreamcloud-Templar alliance has set its first major objective as taking out RedSilver (IS) and taking control of the center, thus containing the RedSilver's expansion in our direction and colonizing in his space has top priority. A task-force is dispatched to settle Wallace only 155 ly from suspected RedS HW Uqbar. Other objectives are for the Templars to deny others colonizing anything inside a Bonaparte-Oregano circle 360 ly from the Templar's HW.

2422:
Uqbar confirmed as RedSilver's HW. In the North, Europe (likely SS) has settled two planets the last two years, so the goal of keeping everyone out of the Bonaparte cluster failed. A high risk invasion force of 1 trans (26k) and 1 DD dispatched to pop-drop Bonaparte (20k pop). Focus changed to keep Europe away from the Garnet cluster where there also are some planets with similar hab.

2423:
Received non-agreession proposal from Europe. The response in kind was placing a DD in orbit of one his fledgeling worlds - unwritten declaration of war.

2425:
High risk mission to invade Europe owned Bonaparte succeeded.

2427:
War against RedSilver is going very well. I invaded Doris (2k pop only) and my ally is guaranteed to take Waterfall 2428. It is time to start planning what fleet to use to take his HW.

In the North center I concluded NAP (gentleman agreement only, no written contract) with ThiefLord's SlyOnes (SD) with Luigi as a 'border' across which we will not attack but only wage limited war behind to keep the other out.

2428:
Europe re-took Bonaparte with 5 yaki rogues, so no help there in using battle order to target transports first.

2430:
Joint DC-Templar strategy was agreed upon eliminating RedSilver in the center first, then going for each our SS enemies at the corners. For quite some years that means I will be waging a stalemate strategy vs. Europe to keep him in the upper 1/3 of the map while I develop in the lower 2/3.

2432:
Europe hasn't colonized any more planets. It seems Shima and RedSilver are allied. All around our borders we have succesfully halted any enemy to colonize any planet since 2423. Dreamclouds are building fleet to strike RedSilver planet Sutra in 2438+Cheap Engines. I will support with 4 CC-deltas. This fleet will have a limited objective of Sutra and possible RedSilver's HW Uqbar. After that our plan in to get W12/P11/C10/C13 (warp 10 jihad BCs/BBs)

2435:
Europe has made some very battle-fast rouges to hunt my scouts, and since I need to litter the space with scouts to locate him (SS), I have a scouting war ahead of me - up hill! Counter-measure: warp10 scouts jumping out and back from an escort that thus acts as a carrier. The escort must also contain a battle order decoy so he cannot trail the unarmed scouts. Right now it will be a test of how far South he is willing to give chase - where is his picket line.

In the center RedSilver has not for many years been building any ships of importance, so he must be researching to catch up in tech. So far I have just played out my initial game plan and it has stood its ground quite well.

2436:
Until now Europe has made no attempt to settle PCP or Foucault's World, which I don't understand. They should be real goodies to him. Made 2 CC-deltas at Bar None (bordering to Europe) to support against him making some cheap FFs to counter my FFs in the area.

2437:
Launced a mission to colonize Hal in the no man's land up North between me and Europe, and then move on to a sneaky and risky hit on Oh Ho Ho's station using 2 CC-deltas. Objective is to pop invade both Oh Ho Ho and Bonaparte.

2438:
AAAAAARRRGGGHHhh... The entire mini-campaign of taking Oh Ho Ho and Bonaparte compromised, because I by mistake moved my CC-deltas in to open space. Aborting mission.

2439:
Europe fitted his bases with Deltas. Preparing LR recon in force instead.

2441:
Europe is moving 5 CC-Js South, ETA Hal 2444. Dreamclouds took Redsilver HW.

2442:
Strategy insight. For many years I have been wanting to attack Europe's 2 outposts North of Bar None, but it had to with a fleet design that can compete many years. The decision to wait for BB-IS10-Jihads feel absolutely right instead of going with BCs. It was also a matter maturing my empire. Right now I have nowhere to expand, I only need to settle one green in my ally's space, and there are no green planet visible to me in my enemies' space. Population is spread to almost identical hold levels all over, so from an economy point of view it is time to let my planets grow on their own while building a fleet. My designs will have to be very long lasting since it will take me 6-8 years at warp 10 to get to the battle zone. A service length of 25+ years for BB-Js is expected before a new generation arrive in battle to relieve them.[edit: next generation saw its first light in 2455+ 8-10 years to get to the front so the 25 years wasn't too far of]

The plan for the next 10 years: keep status quo with SlyOnes (limited warfare, only scouts crossing the border just to get shot down). Take Europe's two outposts. Then see if I should begin full-scale war on SlyOnes also. No research, only shipbuilding, let planets hold at 50% to keep up growthrate and to have some pop to move to conquered planets.

2447:
Hal has finally been terraformed green and Europe bombed almost all of the 140000 pop.

2448:
Europe bombed the surviving 7000 pop at Hal to dust, and withdrew the rest of his fleet to Oh Ho Ho.

2451:
Finally Europe's HW is located: Rho. Europe ousted from Oh Ho Ho. SlyOnes wanted to break NAP because he feels I'm sweeping too many fields, although I have done the best I could to only sweep 1 year away from my own bases, and because he feels too many ships are moving his way, but their destination is Europe's two planets.

2456:
Game over as the other players conceded. Victory goes to Dreamclouds/Templars. The Templars were fortunate to start with lots of distance to the other player, had a slightly above average hab draw, and were able to stick their game plan until it was time to build massive BB attack fleets. Stats: res: 25k, BBs: 58, pop: 9.0 mill + 2.2 in space.

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