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Re: Interception fleet movement order Fri, 18 July 2008 03:02 Go to previous messageGo to previous message
gible

 
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Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Adacore wrote on Fri, 18 July 2008 18:46

I understand that, normally, fleets move in an order determined by fleet number, but what happens when a fleet has an order to intercept another fleet?

Does the fleet move after all the fleets without interception orders (ie are there two 'passes' through the fleet list, the first for standard movement, the second for interceptions)? Does the fleet move immediately after the fleet it is to intercept?

This makes a difference with things like minefields - if you set a warfleet with a low fleet number to intercept a fleet which is in, or enters, a minefield, would chaff with higher fleet numbers be able to chaff-sweep the field before the fleet moves?

Also - how does dependancy on player number work (ie player 1 moves first, then player 2, etc; if player 2 sets a fleet to intercept player 1's fleet, would it move at its point in the fleet-number order, since player 1 has already moved, or would it be delayed until after all of player 2's fleets have moved?)

In this article...
Jeff Jeff McBride wrote on 27 Jun 1996

All fleets move if not blocked by waypoint zero tasks that could not be completed (Wait for...). If fleet A has fleet B as its destination waypoint and fleet B is moving then the movement of fleet A is postponed until fleet B is done moving. If fleet B is following fleet C then it too is postponed until fleet C has moved. If fleet C is chasing fleet A then (we detect a circular case) and allow each fleet to move 1/10th of it's total movement value and repeat 10 times. This causes these fleets that are chasing each other in a circle to spiral in on each other. This is also where fleets hit minefields, run out of fuel, go through wormholes, stargates and so on.


So theoretically, I suppose you could dispense with the crash-sweepers-must-have-lower-fleet-ids issue by making them target another fleet


[Updated on: Fri, 18 July 2008 03:05]

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