Re: Just Chaff |
Mon, 14 July 2008 21:29 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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knightpraetor wrote on Tue, 15 July 2008 13:10 | why no shields? and i'm still curious at what point of the game shielded chaff come into play? can someone suggest a design?
w10 frigate with 1 tech 10 shield? late game only? i'm in midgame and don't see any useful designs.
The main point of shielded chaff is to prevent beamers from taking them out easily? or is it to take multiple missile hits? because you will need the big shields to absorb a missile late game.
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no sheilds because <what dog said >
Sheilded chaff is tricky stuff(not so much if you're IT)...the problem is getting them sheilded and still more attrative than the beamers they're there to protect. And yes, the point of sheilding them is to protect them from enemy beamers, because beamers don't kill any ships until the (stacked) sheilds are down). sheilding them doesn't usually make a difference for missile hits as the half missile damage that goes to armor is quite enough to destroy chaff ships.
The reason I say not so much for IT, is because damaged ships are more attractive, so IT can deliberately damage shielded chaff that would otherwise be useless by overgating without fear of losing the ships.
as for when...the same as 'normal' chaff, ie when it becomes cost effective to build hundreds of disposable ships rather than lose larger ones.
[Updated on: Mon, 14 July 2008 21:33] Report message to a moderator
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