Home » Stars! 2.6/7 » The Academy » chaff question
Re: chaff question |
Sat, 31 May 2008 23:57 |
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Adacore | | Chief Warrant Officer 2 | Messages: 156
Registered: February 2005 Location: Shanghai | |
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I'm not exactly experienced either, but testbedding is done by playing two (or probably more) races in the same universe, force-generating for a few hundred turns (leaning on the 'enter' key in the host window or running a script). Then, if you need to, spending a while going through manually waiting for MTs to show up so you can collect all the parts.
Design the race(s) to be one world wonders tech normal/cheap, use GR, then give them the best settings you can (pay special attention to LRTs that give/disallow tech or combat abilities like IFE, NRSE, RS and, if you're being really picky, ARM, ISB and NAS). You can use the 'negative' LRTs as a point mine too (LSP at the very least, gives points for no negative effect given you're force-genning hundreds of years). Some people advocate spending a lot of time in this stage designing a 'real' race, but I don't see the value - it just means you'll have to force-gen for longer.
I've got a 16 player testbed (2 of each PRT except JoAT and PP, because they get no unique tech/abilities in combat), but it's not quite finished yet - I stopped force-genning at tech-22 or so in order to start going after MT toys and I'm still missing a couple of them. I also made the mistake of going for expensive tech with good factories/mines which, while it'll probably be useful for building large test fleets quickly, means it is taking 2-3 times as long as it should've done to get max tech.
Barry Kearns wrote an article on testbed creation a decade ago which is up at the Stars!-R-Us database (now hosted on Starsfaq): http://www.starsfaq.com/articles/sru/art189.htm
EDIT: I have no idea how I screwed up and put 75% overkill (well, I know how, but I had no idea I was such an idiot). The point on relative attractiveness is, of course, valid - I honestly have no idea whether it would be a good idea or not. It may be, in some situations, which is why I recommend testbedding it.
And yeah, if you have AMTs then it'll be late game - nobody has Bio 21 until what I'd call late game, not even TT'ers.
[Updated on: Sun, 01 June 2008 00:02] Report message to a moderator
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chaff question
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Re: chaff question
By: Adacore on Sat, 31 May 2008 22:17
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Re: chaff question
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Re: chaff question
By: iztok on Mon, 02 June 2008 09:01
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Re: chaff question
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Re: chaff question
By: LEit on Mon, 02 June 2008 21:27
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Re: chaff question
By: Adacore on Sat, 31 May 2008 22:47
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Re: chaff question
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Re: chaff question
By: Adacore on Sat, 31 May 2008 23:57
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Re: chaff question
By: Ptolemy on Sun, 01 June 2008 00:12
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Re: AMT question
By: LEit on Sun, 01 June 2008 01:06
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Re: AMT question
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Re: AMT question
By: Soobie on Sun, 01 June 2008 05:49
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Re: AMT question
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Re: AMT question
By: LEit on Sun, 01 June 2008 19:00
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Re: AMT question
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Re: AMT question
By: LEit on Sun, 01 June 2008 22:03
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Re: AMT question
By: LEit on Sun, 01 June 2008 22:05
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Setting up a testbed (Re: chaff question)
By: Micha on Mon, 02 June 2008 03:13
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Re: Setting up a testbed (Re: chaff question)
By: Adacore on Mon, 02 June 2008 03:30
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Re: Setting up a testbed (Re: chaff question)
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Re: Setting up a testbed (Re: chaff question)
By: Micha on Mon, 02 June 2008 05:39
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Re: chaff question
By: Adacore on Sun, 01 June 2008 21:10
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