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Home » Stars! 2.6/7 » The Academy » chaff question
Re: chaff question Sat, 31 May 2008 23:57 Go to previous messageGo to previous message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
I'm not exactly experienced either, but testbedding is done by playing two (or probably more) races in the same universe, force-generating for a few hundred turns (leaning on the 'enter' key in the host window or running a script). Then, if you need to, spending a while going through manually waiting for MTs to show up so you can collect all the parts.

Design the race(s) to be one world wonders tech normal/cheap, use GR, then give them the best settings you can (pay special attention to LRTs that give/disallow tech or combat abilities like IFE, NRSE, RS and, if you're being really picky, ARM, ISB and NAS). You can use the 'negative' LRTs as a point mine too (LSP at the very least, gives points for no negative effect given you're force-genning hundreds of years). Some people advocate spending a lot of time in this stage designing a 'real' race, but I don't see the value - it just means you'll have to force-gen for longer.

I've got a 16 player testbed (2 of each PRT except JoAT and PP, because they get no unique tech/abilities in combat), but it's not quite finished yet - I stopped force-genning at tech-22 or so in order to start going after MT toys and I'm still missing a couple of them. I also made the mistake of going for expensive tech with good factories/mines which, while it'll probably be useful for building large test fleets quickly, means it is taking 2-3 times as long as it should've done to get max tech.

Barry Kearns wrote an article on testbed creation a decade ago which is up at the Stars!-R-Us database (now hosted on Starsfaq): http://www.starsfaq.com/articles/sru/art189.htm


EDIT: I have no idea how I screwed up and put 75% overkill (well, I know how, but I had no idea I was such an idiot). The point on relative attractiveness is, of course, valid - I honestly have no idea whether it would be a good idea or not. It may be, in some situations, which is why I recommend testbedding it.

And yeah, if you have AMTs then it'll be late game - nobody has Bio 21 until what I'd call late game, not even TT'ers.


[Updated on: Sun, 01 June 2008 00:02]

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