Re: Potential new bug to add to Stars! list |
Mon, 21 January 2008 11:16 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Bystander | ![](images/cwo1.gif) | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA | ![retjero@gmail.com](theme/Stars/images/google.png)
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m.a@stars wrote on Mon, 21 January 2008 04:36 |
Bystander wrote on Sat, 19 January 2008 16:46 | the reload will not be saved with your turn.
Rather, the unload happens, the colonizing fleet disappears, (leaving an amount of minerals consistent with a colonize task), but your people will die (even if you did not move everyone to the surface), and that planet will remain uninhabited. The message given is, "the colonists you forced to transport down to planet died because you did not colonize the planet first".
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Ouch! ![Sad](images/smiley_icons/icon_sad.gif)
Looks like a GUI issue to me.
I have seen that same message once. Couldn't for the life of me understand how I had managed to blunder in such way. Perhaps this is the answer. ![Sherlock](images/smiley_icons/smile_sherlock.gif)
At any rate, I try not to use empty planets (or outer space!) as temporary placeholder for pop while I'm rearranging cargo. ![Teleport](images/smiley_icons/tele.gif)
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Ouch is right! 225,600 people in the main fleet perished along with the colonization fleet (but eventually resurrected by the host).
But even going forward, not using the slider isn't always an easy choice. If your cargo holds are full, you would have to take what Stars! gives you when splitting fleets, people and minerals evenly broken down by cargo space. And if you leave just a small amount of fleet cargo space to tailor cargo just the way you want, it can get very tedious. I don't want to be trying to move several 100's of kT of minerals/pop 10 or 15 kT at a time.
So I will just have to remember to ALWAYS do a colonize first or last thing, not in the middle of shifting population.
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