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Re: Engine choice for minelaying frigate Sat, 19 January 2008 04:58 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1210
Registered: April 2003
Location: Slovenia, Europe
Hi!

When designing your minelayer you need to know, how you'll use it. If you intend to keep it sitting over planets, then you can go cheap. If you intend to mine also the space among stars, then a decent engine comes handy. It will also help it to escape an early skirmisher. So IMO there are two possibilities:
1) you use decent engine with decent battle speed, and shield your FF (1 cheap shield). Example: FF, 3 minelayers, DLL-7, one mole shield, cheap scanner.
2) cheap, almost throw-away design. Example: FF, one minelayer, QJ-5 or FM.

Since minelaying modules aren't cheap, is the cost of better engine and a cheap shield only a small addition to the price, so I usually use the first one design. I've also found that warp speed 6 engine isn't really appropriate for mining among stars, because 36 LY distance quite often isn't far enough from the center of existing minefield to the center of the future one. You'll also not build them in thousands. In most my games I had from 50 to 150 of them. So the increased investment isn't such a burden.

BR, Iztok


[Updated on: Sat, 19 January 2008 16:12]

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