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Re: Long time... Really Long time... |
Tue, 13 November 2007 04:56 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
AlexTheGreat wrote on Tue, 13 November 2007 10:09 | 1. IMO, you should always, even as a -f, avoid conflict (unless your neighbour looks like a soft target) while good planets are available unopposed so the time to expand is when that is no longer true.
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Do that, and races with factories will quickly overtake you with resources --> better tech --> better&more ships --> you're toasted.
A -f simply needs to expand on account of others, and that's usually by an early (2415-2420) war, that cripples colony drive of a +f race, and makes it significantly easier target in period 2420-2435. By 2440 the -f should settle most planets in its victim's space, and before 2450 it should have the tech for a fast MarkIV CC horde, with which it should remove another neighbour or two. If you succed in that, you'll have about the same resources as +f races, but double their planets, and more affordable "support" techs (energy, elec, prop), so your late game ships will likely be better than those of +f races.
All that sounds good... on a paper. In the actuall game there's lots of disasters that can happen: a bad planet draw regarding breeders (that hits the -f really badly), no easy targets (SD on the left, a HG WM on top, edge of the uni on the right and bottom), gang on you as an early aggressor...
Anyway the -f is quite easy and fun to play if you like early conflicts. If you don't, you better play some other econ setting.
BR, Iztok
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