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Re: Problem with randomness in planet distrtibution Fri, 12 October 2007 06:36 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
An 800x800 area would give an area of 640,000. For 7 players, ideally you would want to give them each and area of about 90,000 which would work out with each of them having a square with sides of about 300ly on each side. Since you would put everyone in the centre that would make the average distance between them 300ly.

However it's unlikely you could fit everyone into 300ly squares of there own so the territory of each person would have to be shaped to fit. you could put 4 people on the top giving them a width of 200ly meaning the depth would be around 450ly leaving the other 3 with a width of 266ly and depth of the remaining 350ly.

If you did follow that pattern though it would be a bit predicable where everybody starts, so instead I would probably work out what the ideal distance between each player would be as in the first paragraph, ie 300ly, and then place each HW randomly but then check if each person nearest neighbour is within a certain %, ie 25%, which would mean the nearest neighbour would have to be within 225-375 lys. If somebody wasn't I'd then try regenerating the starting positions.

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