Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Primitive ONE
Re: Primitive ONE Sat, 29 September 2007 03:16 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Thanks to Ptolemy for clarifying those points.

yartrebo wrote on Sat, 29 September 2007 05:04



Going from 8% to 7% PGR does give back plenty of RW points, but when you're dealing with such low growth levels, every point is critical. For an 8%, 1.1M max pop race, it will take 19 turns to reach 25% pop on the HW. For a 7% 1.1M max pop race, it will take 23 turns (lower growth and 5,000 less starting colonists).

...

In this game, population will be worth its weight in gold. I would do nothing that could compromise its growth.

I agree with you for different reasons, but swings and roundabouts. Forgetting AR and assuming a realistic maintainable CAGR around 0.7% below the PGR for 2i and 1.1% below PGR for 1i, to me the picture looks like:

2i 7%:
7% PGR (say 6.3% CAGR), 2 imm Uber HP (1/1000 pop eff, 15/x/25 facs), 2 cheap techs and max res of around 7.1K at 2450.

A 2i 8% might make a choice between:
* Full HP (1/2500) - all exp techs and max res of about 8.5K @ 2450
* HG~HP (1/1000 15/x/16~>13/x/21) - all exp techs and max res of about 7.8K @ 2450
* HG (1/1000 12/x/16~21) - 2.0~3.5 cheap techs with max res of around 7.2K

Finally, there is the 8% 1i HP or Uber HP (1/1000 15/x/25 fac). (oh, 1i HG as well). If you take an imm/ultra-wide/narrow hab you could be looking at:
* 8% 1i, Uber HP ~8.2K res at 2450, no cheap tech; or
* 8% 1i, HP, 7.2K and 3.0 cheap tech
* 8% 1i, HG, 6.5K res and 3.0 cheap tech.

(I'd be pretty damn impressed if anyone actually achieves those res figures at 2450 without significant backfilling and hence killing their CAGR early/in the 40s, btw - I'd also be impressed if anyone actually achieves those CAGRs even with less res - I'm thinking I'm being a bit optimistic there, particularly for the 1i variants as the game goes into the 70s+)

8% 1i & 2i Full HP don't look attractive because they're a pig to play well in non-expert hands (eg: a pig in MY non-expert hands Smile ) and medium/normal seems a bit cramped for them even with low growth (but could be a good environment to learn!)

The 8% 2i HG~HP and 1i UberHP look pretty ugly if you like getting your toys, but very nice if you like building things.

For toy lovers the 8% HG and 7% Uber HP look pretty nice.

The 7% Uber HP is going to have stronger mine settings (but possibly less germ) so it should also have better non-germ reliant ship building capability and perhaps has enough RW to get away with not taking OBRM to impprove the mineral position further.

[[I guess another option is that the rather non-rated hybrids (mixed pop eff, say 1/1400~1/1700) could play well in this environment, but I wouldn't bet my house on it.]]

On balance, while I'm thinking the 8% is a pretty bright move, if you can show some discipline (like avoiding backfilling for as long as possible) I think a well played 7% 2i is going to be pretty hard to beat.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon6.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: NEW! - Primitive Stars Games - 2 versions Primitive 1&2
Next Topic: Right time to start a new game?
Goto Forum:
  


Current Time: Wed Jun 05 06:05:47 EDT 2024