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Re: Primitive ONE Tue, 18 September 2007 02:40 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Ptolemy wrote on Tue, 18 September 2007 04:32

I've been discussing this with the HE player - it may very well be that the HE needs to be reduced to 4% giving it the same maximum of 8% that the other races have.


I think you'll need to do a lot more than that to slow it down... Just look at this 4%(8%) HE race and try to convince me that any 7% or 8% PGR race of any other PRT even stands a small chance:

HE
IFE, OBRM, ISB, RS
3 immune, 4% (8%) PGR
1/1000 colonists
15/5/25/3g factories
25/2/25 mines
En, Prop, El all cheap. Rest expensive @ 3.
64 points to mineral concs (or 20pts to concs and bio normal)

If another HE spot comes up, I want it, it'd be so relaxing to play, you would barely have to think Laughing

I think in the other primitive games I've seen HE has been forced to leave several thousand points left over. Making it design in the race wizard with a max of 7% in the wizard, then turning the PGR down by two clicks before saving the race might be something close to balanced, and would let it experiment with a slightly higher effective growth than the other races.

Disclaimer - I'm not in this game, so not trying to soften up the opposition or anything, just offering a little advice as it looks a little too imbalanced for the other races to be able to cope with even with diplomacy.


[Updated on: Tue, 18 September 2007 02:51]

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