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Home » Stars! 2.6/7 » New Game Announcements » Primitive ONE
Re: Primitive ONE Mon, 17 September 2007 12:49 Go to previous messageGo to previous message
matas is currently offline matas

 
Crewman 3rd Class

Messages: 7
Registered: May 2003
Location: Lithuania
Quote:

AR will have the biggest economy by far until 2450s. That should help with the research.


It is a primitive game, so the game is slow, biggest economy at the start doesn't help anyway. As far as I can see - AR will be the first to die, because of poor minerals, death rate while moving pop, etc. no way one can survive long enough, especialy in small universe.

Quote:

(WM) Starts with weapons 6 and everyone has weapons expensive. That combined with the 8% growth gives them an edge for much of the early game. By the time that is lost, they should get battle cruisers deployed. No mines is too true though.


Well if a non-WM fella takes start at 3 for expensive, he is 3 levels away - which is around 3000 resources. I must agree it's a lot in primitive game. Battle Cruisers are 20000 resources away (from const level 3), so one can expect them in late game, but not early on.

Quote:

They (IT) get to keep the two starting gates. They will be the only ones able to gate heavy ships ever. With prop cheap (and everyone will have that in this game), the 150/600 gates won't take that long to get and then they can transport pop as usual.


With propulsion expensive - you can't even think about 11th level early on. While the biggest early advantage for IT - gate any/300 (prop 6, const 10) is banned according to the rules, it means that no heavy ship is going to fly anywhere, esp. with cheap engines.

Quote:

Growth is capped at 10% for HE. Still plenty when everyone else is at 8%.


Indeed, 10% Smile mistakenly multiplied 5x3 Smile

To Host: Maybe add 'Slow Tech advances' to make a game more primitive ? Rolling Eyes

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