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Home » Stars! 2.6/7 » The Academy » Problem with randomness in planet distrtibution
Re: Problem with randomness in planet distrtibution Fri, 17 August 2007 12:04 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
You can make stars generate with the same universe each time, start stars passing it a game definition file you want to use with the same value for the random seed ie stars.exe -a Testbed1.def
If your going to do that though it would be best to a a number a few .def files with differing seeds so that you can also try your race in universes with worse or better conditions to see how it fairs.

The following is taken from the help file for how the .def is formatted, an example is given at the end.

Game Name
Universe Size (0-4) Density (0-3) Starting Distance (0-3) [Random Seed, any #]
Maximum Minerals (0/1) Slow Tech (0/1) BBS Play (0/1) .... (other check boxes)
Number of Players (1-16)
Pathnames to race files, or AI descriptions
VC # of planets (0/1) Percent of planets (20-100)
VC Tech (0/1) Level (8-26) Fields (2-6)
VC Score (0/1) Score (1000-20000)
VC Exceeds nearest (0/1) (Percent (20-300)
VC Production (0/1) Capacity (10-500)
VC Capital Ships (0/1) Number (10-300)
VC Turns (0/1) Years (30-900)
VC Must Meet (0-7) Minimum Years (30-500)
New universe file name

AI Descriptions
The AI description takes the form, "# N M", where N is the ID number of the AI and M is the skill level of the AI.
Race Ids: 0=Random, 1=Robotoids, 2=Turndrones, 3=Automitrons, 4=Rototills, 5=Cybertrons, 6=Mcinti
Skill levels: 0=Random, 1=Easy, 2=Standard, 3=Tough, 4=Expert

The following is an example .def file that will set up a single player against a standard robotoid ai in a small, packed, distant, acc BBS universe with no victory conditions.

Testbed 1
1 3 3 10000
0 0 1 0 0 0 0
2
c:\stars\MyRace.r1
# 1 2
0
0
0
0
0
0
0
0
c:\stars\Testbed1\TestBed1.xy

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