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Re: Problem with randomness in planet distrtibution Fri, 17 August 2007 11:12 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

When universes are created, they are created randomly. Planet draw is basically luck. However, for testing, you can create Stars from a command line start and use a seed number that will give you the exact same universe every time you gen the universe.

This is good for testing. I have played this game for many years and I've seen all sorts of distributions.

One thing to note is that mineral distributions and habitability distributions are separate items - there is no correlation between the two.

Habitability of planets is based on a curve for each range and there is a planet generator that uses the algorithm to generate tens of thousands of planets and shows you how many of those tens of thousands you can live on - and, how many will be very good down to barely habitable (not counting terraforming). Overall however, the race wizard telling you 1 in 5 habitability is a very good indicator of what you will see over the entire universe.

When creating anything other than a tri-immune HE race, always use one field substantially narrower than the other two. This will give you excellent return for terraforming investment when terraforming is done in that field. Many players go for a 1 immune race with two narrow fields. Terraforming happens in the narrow fields and you colonize -1 to -5% worlds. Using a standard population to resource value of one resource to 1000 population, you can drop down 50,000 colonists, and do 1% of terraforming over the next 2 turns. Since that terraforming happens in the -1% red field, the planet turns immediately at least 30+% green. If one of the other 2 narrow fields is in nicely in the habitability range, that 1% of terraforing can turn the planet from -1% to 50+% easily.

Mineral distributions is more random. However, if your Home planet has concentration 47 in all three minerals, so does EVERY home planet in the universe with the exception of a race that left points over in the race wizard and asigned them to mineral concentrations (generally not a good idea to do anyway). This means that all players are in the same boat at the start when it comes to mineral distributions of homeworlds.

Welcome back to Stars! You will find that this game has innumerable possibilities. When you think you now have a race that is guaranteed to kill everyone, all of a sudden, it dies a quick death. Wink

Ptolemy


[Updated on: Fri, 17 August 2007 11:14]





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