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Home » Stars! 2.6/7 » The Academy » Trading via pop drop.
Re: Trading via pop drop. Sat, 11 August 2007 05:16 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
I don't think there's anything magical about three.
Plus finding three close planets that are red/useless for both players is less likely (but not that unlikely) than finding two.
Just have two freighters going backwards and forwards between two planets.
Then set up more than one pair if you want to improve the odds.

Obviously if there is a third planet and it is owned by somebody then they can use it for fuel and keeping a constant, low, amount of pop in the ships. If you wanted to MM that much.

To account for deaths you can do one of two things.
(assuming a drop of 400 colonists by both players)
Either, the player who does the WP0 drop is the one who owns the planet in the growth/death phase and they will get a message that the pop on planet X has decreased from 200 to 100.
He should then drop an extra 100 pop.
Or, the player doing the WP1 drop who owns the planet at the start/end of the turn will see the pop has increased
to 300 from 200 and he should immediately remove 100 as a WP0 upload.

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