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Home » Stars! 2.6/7 » The Academy » NRSE, IFE, and Prop Cost *very long*
Re: NRSE, IFE, and Prop Cost *very long* Sat, 14 July 2007 23:02 Go to previous messageGo to previous message
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Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
THE EARLY YEARS OF EXPANSION
In this section I’ll discuss various combinations of NRSE and IFE. Firstly, let me make sure that everyone knows that IFE will give you the FM and Galaxy Scoop, and then clicking NRSE will take away the Galaxy Scoop but not FM, and add the Interspace 10.

NRSE/IFE combo vs. IT without combo
To start, I’ll quote Coyote:

Quote:

If you're IT you don't need IFE. Don't take NRSE. Go radiation immune and use the Radiating Hydro-Ramscoop for your first main engine.


Now, any race needs to move its pop, and IT is no exception. So, I would agree strongly with Coyote that an IT that doesn’t take the IFE/NRSE combo should take either rad immune, or shifted far to the right, so that it can use the radscoop early, and also since it will have the higher mineral concentrations and more planets due radiation not being a Bell curve. If one does decide to play such an IT, without the combo, using the radscoop practically becomes a must.

So, let’s review two possible races. The first will be Coyote’s IT without the NRSE/IFE combo, and with prop expensive. Comparing it to another IT with the combo would be too easy, so instead let’s take some other race—like SS, IS, or PP—that starts with 0 con and prop (1 prop after IFE) and prop and con exp.

Right from the start, Coyote’s race would get an additional ~25 RW points by not taking the combo, and would start with prop and con 5. It would be 1,050 resources from prop 6 and the radscoop. If it’s a +f, it should invest its 25 points into its factory ramp up, or maybe higher growth, to get prop 6 faster. Then it starts building those factories on its HW, until it’s ready to research prop 6. It will depend on when it switches to research, but it will probably get prop 6 around 2410, perhaps a little later.

The radscoop isn’t a very efficient engine at warp 8 or 9—less so than the FM certainly. Also, the FM’s mass is 6kt, whereas the radscoop’s is 10kt, so fuel efficiency will drop yet a little more. The IT could just decide to go at warp 7—but in that case, why not just use the DLL7, since it starts with it? If the IT wants to have decent radscoop speed to keep up with the FM, it’s going to build plenty of boosters, along with its actual colonist transports (remember, this early on the IT won’t have any gates up, except at the two starting planets). Fortunately, the radscoop costs only 8 resources, whereas the FM costs 10, so it’s going to save a few resources. If each builds a total of 100 rams during its expansion, Coyote’s race should spend 200 resources less than the combo race, which is certainly a nice savings.

Unfortunately, possibly the worst drawback for the radscoop is the Germ cost. Whereas the FM costs 0 Germ, the radscoop costs 9. Coyote’s race saved 200 resources with the radscoop, but it spent an additional 900 Germ, which would equal 225-300 factories. That’s a fairly high number this early in the game. Combined with the fact that it’s going to need to build more boosters, by 2420 it’s probably going to be quite a bit behind the combo race in resources and planets, perhaps 20% lower, since the advantage of pop gating—and ISB, if it took it—has yet to kick in much. As time passes it will catch up with the combo race a bit with these advantages. During that time though the combo race will probably have grabbed up quite a few more planets.

As an alternative, the IT could go –f. Instead of putting its ~25 extra points in factories, it will probably put them in its hab, or PGR. This setup makes a lot more sense with the radscoop, since a –f will be able to weather the Germ cost a lot more easily, and because it doesn’t build factories early on it will probably have the radscoop around the same time as the +f version. However, one of the most important things for a –f to do is move pop quickly. It is likely that it will want even more boosters/transports than the +f. Fortunately, resources aren’t going toward factories, so it can spend more on boosters faster, from the HW and new colonies. If it focuses on ge
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[Updated on: Tue, 17 July 2007 02:02]




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