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Home » Stars! 2.6/7 » The Academy » Methods of Claiming Territory
Re: Methods of Claiming Territory Sat, 23 June 2007 07:11 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1210
Registered: April 2003
Location: Slovenia, Europe
Hi!
Captain Maim wrote on Sat, 23 June 2007 09:32

I've been wondering, what's the best way to stake your claim on a swath of space?

Like previous posters said, there are only two methods: diplomacy and force, but the best results yields a combo of both. Like:

- you give early warning to aproaching scouts, and then destroy some, that don't turn back (display of force - if it's real or just faked doesn't matter - your neighbours can't know at that time Wink ).
- You also pop-drop a colony or two and all "flag-plants" (2500 pop colonies) in "your" space - again a display of force.
- Then you issue a diplomatic notice you're ready to "trade" some border planets, but no intrusion into your space (give a border here) without your explicit permission will be tolerated.
- Then after quite some turns of trade negotiations (best is Stars! message system, because it runs so slowly Wink ) you get more info on the environment and neighbours, and can decide who's peer, predator or prey.

Pros for that method: for some initial investment (start @ 3, some x-laser DDs and 100-200k pop you can buy 10 or more turns of "peacefull" development, as your -f neighbour could try to find another, less "tough" target. If you don't do that, you'll be crippled and eaten by him anyway. Scout killing is often not viewed as a "cassus belli", but is usually retailiated.
Cons to that method: you lose some early ramp-up turns for getting needed tech, and 60 RW points for start @ 3, and you still don't know, if that method will actually work. An aggresive -f JoaT can quickly deduce your actually strenght and just keeps fighting you. Sad

Another metod is pure diplomacy: open border with full intersettling (helps if your hab is quite extreme in at least one environment), "I'm weak now, but will help you in the future with my ... (for shared victory)". You actually don't give your fast neighbor a reason to attack, but many reasons to leave you alive. That's more possible in aliance-victory games. But you still don't know if that will actually work. Your neighbour can have similar hab to yours, and he could profit more with an easy kill than with cooperation. Sad

So IMO the best method is to BE strong, play accordingly, and dictate the course of the game. Thumbs Up

BR, Iztok

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