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Re: BB designs of the Free Tue, 12 June 2007 19:49 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I have completed a detailed analysis of BB designs & in-game costing based on ship requirements to kill a fleet of 50 PofS ships.

The number of ships required to marginally defeat such a fleet are precise in the case of 12,16 & 20 MkIV designs but are estimated in the case of 13 & 14 MkIVs. 12 MkIVs is a poor choice because such a ship has a higher attractiveness than a Phased Sapper design using 20 weapons (since a stack of those accompanying the MkIV stack is relatively small they are easily
killed if more attractive). However, the minimum number of MkIV weapons above 12 provides the best result. A fleet of MkIV BBs accompanied by a Phased Sapper BB fleet where weapon ratio between the 2 fleets is about 3:1 is easily best. Surprisingly, Bears are competitive with Gorillas (tho Gorillas are still valuable, particularly on bases).

Therefore, the best design (for both EP & Llort IS-10)is:
13 MkIV, 7 EC (6 EC,OT for IS-10), 8 Bear.

Battle Sims used to determine number of IA ships needed to defeat the enemy fleet are based on default BO. No simulations were done with 13 or 14 MkIV designs - it was only after I determined the attractiveness problem with 12 weapon designs that I saw a need to estimate requirements for a 13/14 weapon
design. Also, requirements to win if VA moves last & if VA moves last in the 2nd battle round as well (chances vary from round to round) are estimated & rough (I used 1.7 & 2.2 as ratios compared to the case where IA moves last in round 1).

I Don't have a site where I can upload ship design images so see email.


[Updated on: Mon, 18 June 2007 07:46] by Moderator


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