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Re: 3D Viewport for Stars! Sat, 09 June 2007 10:25 Go to previous message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
Neo the White wrote on Sat, 30 December 2006 12:51

IMO, if map brders are just fine, they just tell where the galaxy or universe ends.
in the wrapping universe the borders would then act like gates.
it's not really realistic



A wrapping universe just means you are living on the spacetime equivalent of the surface of a torus (a doughnut with a hole in the middle).

No gating at all is required.

It should be relatively straightforward to deal with. I see no reason why if you want to relate your locale to others why it can't be done relative to some arbitrary frame of reference that all races can toggle between in view mode (i.e. a simple four quadrant x-y axis system). The default view for your race would have your planet placed at the centre of the screen (the x-y axis/arbitrary boundary line of quadrants could probably be toggled on/off in this view too). Also if the screen scrolls naturally with "clicking" your fleet movement you won't often see lines zooming to the other side of the universe as you lay the flight path.




Goober.

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