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Home » Stars! 2.6/7 » New Game Announcements » Begintermediate Game - Us Versus Them
Re: Begintermediate Game - Us Versus Them Mon, 16 April 2007 01:54 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Captain Maim wrote on Sun, 15 April 2007 19:30

I've just tested what I said before with 2 computers 2 races both PP. 12345678 as my seed number and 4 tests. One with 2 PP's one from each PC. One with two JOATs one from each PC. One with a JOAT and a PP from the same PC. One with PP and a JOAT from the same PC. (All 4 possible combinations.) And one where I switched the player numbers, both PP from different computers.

Both PC's have unique serial numbers as well. (Like I'd be able to get away with this if they weren't.) And I used a JRC3 exec.

In all the tests, 100% of the time the worlds were static. It made ZERO difference which computer submitted the race. The map was precisely the same every single time. The 2nd worlds were precisely in the same places and the homeworlds never moved.



I did a lot of work with seeds & universe genning for Diadochi Wars. I created that universe based on a map of the Aegean - the seed was used so that the universe could be genned time & time again when seeking a suitable race distribution that allowed the movement of HWs to "cities" (large star concentrations with little in between) & decent mineral concentrations.

I found that the HWs remained stationary & MCs were the same provided that the actual races to be used in the game were listed in the same order. This appeared to work on different PCs.

If you guys want I can gen a universe a number of times until your pre-alliances are in suitable positions & then move the HWs (& HW2s) so that all allies are grouped in a suitable segment of the universe.

I'd also be happy to check race files if you need (I haven't checked the game rules).

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